Digital Art Coding Games Functional Programming Lazy Loading RxJS three.js WebGL
Game Graphics with WebGL/three.js and Lazy-Loading of 3D Models
· 10 Minutes / 2,415 Words
This is the third part in a series on creating a game with RxJS 5, Immutable.js and three.js. We’ll look at rendering 3D graphics with WebGL by using the three.js library. The goal of this part is to have a scene that’s updated according to the Immutable.js collection returned by our game state stream.