ZBrush (1 Articles)

Rendering Low-Poly Hair in Unity

This article leads you through my experience a few weeks ago. Let’s say you have modeled and textured hair for your low-poly character and want to drop it into Unity. After importing your mesh you play with the different rendering modes of the default material and come to the conclusion that they all give you unsatisfactory results. You then settle on the Cutout rendering mode and cringe while noticing the backface culling, causing most of your hair mesh to disappear.

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Manuel Wieser, BSc MA

I’m an experienced front-end developer and lead developer for cross-functional Scrum/Kanban teams. I’ve recently transitioned to engineering management, trying to make everyone on my team an even better developer than myself.

You can contact me via GitHub, Twitter or [email protected].

I’m currently working as the Head of Front-End Development for karriere.at in Linz, making software that helps people find the job of their dreams.