Shaders (1 Articles)

Rendering Low-Poly Hair in Unity

This article leads you through my experience a few weeks ago. Let’s say you have modeled and textured hair for your low-poly character and want to drop it into Unity. After importing your mesh you play with the different rendering modes of the default material and come to the conclusion that they all give you unsatisfactory results. You then settle on the Cutout rendering mode and cringe while noticing the backface culling, causing most of your hair mesh to disappear.

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Manuel Wieser

I’m an experienced front-end developer and versatile digital artist. I’m into building websites and creating content for real-time rendering, film and animation. I’m also a bearded hacker making games with my friends.

You can contact me via GitHub, Twitter or [email protected].

I’m currently working as a full-stack web developer for karriere.at, making software that helps people find the job of their dreams.