Character Rigging and Animation Workflow for Unity in Maya

This article highlights pitfalls I’ve come across while animating a character in Autodesk Maya. They often surface when you export your model to .fbx format for real-time applications such as Unity. Learn from my mistakes and read the following sections on rigging, animating and exporting.

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WebGL 3D Model Viewer Using three.js

You can create a WebGL 3D model viewer in just a few lines of code using three.js. This tutorial shows you all you need to get started. The final code is on GitHub and you can see the viewer in action showing a low-poly model that I made for an unfinished Space Western game.

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How to Design an Indie Game Logo in Illustrator

I am currently working on a game prototype with a few friends and we settled on a slightly ridiculous title. To announce our project in a way that it deserves I have created a logo that represents the over the top experience we are aiming for. Several people have asked me how the logo was created, so here you have a short tutorial on how to design an indie game logo in Illustrator.

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